The headline change is Rule 5‑9‑5. In the final 59.9 seconds of any quarter or overtime, a minimum of three‑tenths (0.3) of a second must expire from the game clock when a player legally touches the ball inbounds after a throw‑in. This is consistent with the long‑standing tap‑in standard in Rule 5‑2‑5.
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Play situation: 0.2 seconds remain, Team A's throw‑in is tapped by a teammate who scores. Under 5‑9‑5, that basket cannot count — there wasn't enough time for a legal touch. Note the exception: if the game clock does not display tenths of a second, the rule does not apply.
Rule 5‑10‑2 Note gives officials a practical tool when technology fails. If you determine the clock was not started or stopped properly, a silent count may now serve as definitive knowledge to correct the timing error.
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Play situation: on a throw‑in the timer is slow to start and roughly a full second bleeds off; your silent count becomes the basis to reset the clock accurately.
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